package combat;
//Source file: /home/stu2/s22/DevB/classes/KeyDialog.java
/** 
* @author DevC
* @version $Id: Test.java,v 1.2 2012/04/08 03:50:18 DevA Exp $
*
* KeyDialog allows users the option to map key commands to their liking
*
* Revision History:
*   $Log: Test.java,v $
*   Revision 1.2  2012/04/08 03:50:18  DevA
*   Cleaned up the code to run with Java 1.6: removed unused imports,
*   fixed some UI focus issues (introduced by new focus "features" in Java since
*   our original implementation), and made the CommandInterpreter not a Singleton
*
*   Revision 1.1  2000/05/09 14:05:46  DevC
*   Initial revision
*
*
*
*
*/

import javax.swing.*;

public class Test {
     
      
    /**
     * Constructor
     * creates this dialog
     *
     * @param JFrame  the frame of the game (which I am part of)
     */
    public static void main( String[] argv ) {
      JFrame aframe = new JFrame();
      
      KeyDialog testd = new KeyDialog( aframe );
      
      aframe.setVisible(true);
      testd.setVisible(true);
      
    }


}
